Digital Transformation in B2B Marketing: A Causal Network Analysis of Factors on the Metaverse

Document Type : Original Research Article

Authors

1 MSc., Department of Management, SR.C., Islamic Azad University, Tehran, Iran.

2 Assistant Prof., Department of Management, SR.C., Islamic Azad University, Tehran, Iran.

10.22059/imj.2026.412455.1008304

Abstract

Objective: This study aims to bridge the gap in empirical research concerning the factors influencing the adoption of the “Industrial Metaverse” within Business-to-Business (B2B) marketing in developing economies. Specifically, it focuses on the Iranian industrial sector to model the complex causal relationships among the critical determinants of adoption.
Methodology: A sequential mixed-methods approach was utilized. First, a Delphi survey was conducted with ten industry experts to validate 25 sub-criteria categorized across five dimensions: Technological, Economic, Organizational, Social, and Legal/Regulatory. Subsequently, the DEMATEL technique was applied to quantify interdependencies between these factors and map the underlying causal network.
Results: The findings indicate that Organizational Factors are the most central and prominent dimension ( ), serving as a foundational driver. Technological ( ) and Economic ( ) dimensions emerged as primary causal variables, while Social ( ) and Legal/Regulatory ( ) factors were identified as dependent dimensions. At the sub-criteria level, Metaverse Cybersecurity ( ), Internal Digital Culture ( ), and Top Management Support ( ) demonstrated the highest causal power, whereas Technological Innovation Capability proved to be the most susceptible factor.
Conclusion: The study concludes that successful B2B Metaverse integration extends beyond mere technological acquisition; it fundamentally requires organizational readiness, a cultivated digital culture, and robust cybersecurity frameworks. Addressing legal and social vulnerabilities is contingent upon the maturation of these primary dimensions. By decoding the perceived structural dynamics of Metaverse adoption based on expert consensus, this research provides industrial managers and policymakers with a roadmap for optimizing resource allocation and fostering sustainable growth in the era of spatial computing.

Keywords

Main Subjects


Abbate, S., Centobelli, P., Cerchione, R., Oropallo, E., & Riccio, E. (2022, April). A first bibliometric literature review on metaverse. In 2022 IEEE Technology and Engineering Management Conference (TEMSCON EUROPE) (pp. 254–260). IEEE. https://doi.org/10.1109/temsconeurope54743.2022.9802015 
Achrol, R. S., & Kotler, P. (2022). Distributed marketing networks: The fourth industrial revolution. Journal of Business Research, 150, 515–527. https://doi.org/10.1016/j.jbusres.2022.06.029 
Alikhanzadeh, A., Beyranvand, H., & Ahmadi, M. M. (2020). Gamification as a new approach in organizational training. In 2nd International Conference on Innovations in Business Administration and Economics (pp. 1–20).
Bamberger, B., Reinartz, W., & Ulaga, W. (2025). Navigating the future of B2B marketing: The transformative impact of the industrial metaverse. Journal of Business Research, 188, 115057. https://doi.org/10.1016/j.jbusres.2024.115057
Barrera, K. G., & Shah, D. (2023). Marketing in the metaverse: Conceptual understanding, framework, and research agenda. Journal of Business Research, 155, 113420. https://doi.org/10.1016/j.jbusres.2022.113420 
Bilro, R. G., Loureiro, S. M. C., & Souto, P. (2023). A systematic review of customer behavior in business-to-business markets and agenda for future research. Journal of Business & Industrial Marketing, 38(13), 122–142. https://doi.org/10.1108/jbim-07-2022-0313 
Buhalis, D., Lin, M. S., & Leung, D. (2023). Metaverse as a driver for customer experience and value co-creation: Implications for hospitality and tourism management and marketing. International Journal of Contemporary Hospitality Management, 35(2), 701–716. https://doi.org/10.1108/ijchm-05-2022-0631 
Bussler, C. (2003). B2B integration: Concepts and architecture. Springer Science & Business Media.
Chen, L., Jiang, M., Jia, F., & Liu, G. (2022). Artificial intelligence adoption in business-to-business marketing: Toward a conceptual framework. Journal of Business & Industrial Marketing, 37(5), 1025–1044. https://doi.org/10.1108/jbim-09-2020-0448 
Choi, T. M., Kumar, S., Yue, X., & Chan, H. L. (2022). Disruptive technologies and operations management in the Industry 4.0 era and beyond. Production and Operations Management, 31(1), 9–31. https://doi.org/10.1111/poms.13622 
Cui, L., & Wang, W. (2023). Factors affecting the adoption of digital technology by farmers in China: A systematic literature review. Sustainability15(20), 14824. https://doi.org/10.3390/su152014824
de la Fuente Prieto, J., Lacasa, P., & Martínez-Borda, R. (2022). Approaching metaverses: Mixed reality interfaces in youth media platforms. New Techno Humanities, 2(2), 136–145. https://doi.org/10.1016/j.techum.2022.04.004
Deleuze, F. (2024). The impact of the implementation of the metaverse in B2B firms [Master’s thesis, Delft University of Technology].
Dhıllon, P. K. S., & Tınmaz, H. (2024). Immersive realities: A comprehensive guide from virtual reality to metaverse. Journal for the Education of Gifted Young Scientists, 12(1), 29–45. https://doi.org/10.17478/jegys.1406024 
Dwivedi, Y. K., Hughes, L., Wang, Y., Alalwan, A. A., Ahn, S. J., Balakrishnan, J., … & Wirtz, J. (2023). Metaverse marketing: How the metaverse will shape the future of consumer research and practice. Psychology & Marketing, 40(4), 750–776. https://doi.org/10.1002/mar.21767 
Fontela, E., & Gabus, A. (1976). The DEMATEL observer. Battelle Geneva Research Center.
Fortune Business Insights. (2024, September 29). B2B payments market size, share & industry analysis, by payment type (domestic payments and cross border payments), by payment method (bank transfer, cards, and online payments), by enterprise type (small & medium enterprises and large enterprises), by industry (government, manufacturing, BFSI, metal & mining, IT & telecom, retail & e-commerce, and others), and regional forecast, 2025-2032. https://www.fortunebusinessinsights.com/b2b-payments-market-108853
Gokce Narin, N. (2023). The role of artificial intelligence and robotic solution technologies in metaverse design. In Metaverse: Technologies, opportunities and threats (pp. 45–63). Springer Nature Singapore. https://doi.org/10.1007/978-981-99-4641-9_4 
Guo, Y., Yu, T., Wu, J., Wang, Y., Wan, S., Zheng, J., … & Dai, Q. (2022). Artificial intelligence for metaverse: A framework. CAAI Artificial Intelligence Research, 1(1), 54–67. https://doi.org/10.26599/air.2022.9150004
Hall, S. (2022). Innovative B2B marketing: New models, processes and theory. Kogan Page Publishers.
Hollensen, S., Kotler, P., & Opresnik, M. O. (2023). Metaverse–the new marketing universe. Journal of Business Strategy, 44(3), 119–125. https://doi.org/10.1108/jbs-01-2022-0014
Huynh-The, T., Gadekallu, T. R., Wang, W., Yenduri, G., Ranaweera, P., Pham, Q. V., … & Liyanage, M. (2023). Blockchain for the metaverse: A review. Future Generation Computer Systems, 143, 401–419. https://doi.org/10.1016/j.future.2023.02.008
Jaynes, C., Seales, W. B., Calvert, K., Fei, Z., & Griffioen, J. (2003, May). The metaverse: A networked collection of inexpensive, self-configuring, immersive environments. In Proceedings of the Workshop on Virtual Environments 2003 (pp. 115–124).
Jovanović, A., & Milosavljević, A. (2022). VoRtex Metaverse platform for gamified collaborative learning. Electronics, 11(3), 317. https://doi.org/10.3390/electronics11030317
Kotler, P. (2012). Kotler on marketing. Simon and Schuster.
Kshetri, N. (2023). The economics of the industrial metaverse. IT Professional, 25(1), 84–88. https://doi.org/10.1109/mitp.2023.3236494 
Kumar, R., Aneja, P., Jadaun, R., Kiran, P. B. N., Saxena, N., Saxena, S., Singh, P. K., & Painoli, A. K. (2026). Metaverse marketing: A review and future research agenda. Information Discovery and Delivery, 54(1), 35–49. https://doi.org/10.1108/IDD-05-2024-0066
Kye, B., Han, N., Kim, E., Park, Y., & Jo, S. (2021). Educational applications of metaverse: Possibilities and limitations. Journal of Educational Evaluation for Health Professions, 18. https://doi.org/10.3352/jeehp.2021.18.32  
Lawton, G. (2022, December 23). Why the industrial metaverse will eclipse the consumer one. VentureBeat. https://venturebeat.com/virtual/why-the-industrial-metaverse-will-eclipse-the-consumer-one
Li, K., Cui, Y., Li, W., Lv, T., Yuan, X., Li, S., … & Dressler, F. (2022). When internet of things meets metaverse: Convergence of physical and cyber worlds. IEEE Internet of Things Journal, 10(5), 4148–4173. https://doi.org/10.1109/jiot.2022.3232845 
Lievens, A., & Blažević, V. (2021). A service design perspective on the stakeholder engagement journey during B2B innovation: Challenges and future research agenda. Industrial Marketing Management, 95, 128–141. https://doi.org/10.1016/j.indmarman.2021.04.007 
O’Malley, L. (2014). Relational marketing: Development, debates and directions. Journal of Marketing Management, 30(11-12), 1220–1238. https://doi.org/10.1080/0267257x.2014.939592
Pinto, B. M. B., Ferreira, F. A. F., Spahr, R. W., Sunderman, M. A., & Pereira, L. F. (2023). Analyzing causes of urban blight using cognitive mapping and DEMATEL. Annals of Operations Research325(2), 1083–1110. https://doi.org/10.1007/s10479-022-04614-6
Rasheed, A., San, O., & Kvamsdal, T. (2020). Digital twin: Values, challenges and enablers from a modeling perspective. IEEE Access, 8, 21980–22012. https://doi.org/10.1109/access.2020.2970143 
Ritala, P., Ruokonen, M., & Kostis, A. (2024). The metaverse flywheel: Creating value across physical and virtual worlds. California Management Review, 66(4), 80–101. https://doi.org/10.1177/00081256241252700
Rust, R. T. (2020). The future of marketing. International Journal of Research in Marketing, 37(1), 15–26. https://doi.org/10.1016/j.ijresmar.2019.08.002 
Safitra, M. F., Alhari, M. I., Putri, D. P., Lubis, M., Fakhrurroja, H., & Praditha, V. S. (2023, October). Metaverse trend: Definition, application, opportunities, law, and ethics. In 2023 IEEE International Conference on Computing (ICOCO) (pp. 160–165). IEEE. https://doi.org/10.1109/icoco59262.2023.10397864 
Saragih, J. M., Lucey, S., & Cohn, J. F. (2011, March). Real-time avatar animation from a single image. In 2011 IEEE International Conference on Automatic Face & Gesture Recognition (FG) (pp. 117–124). IEEE. https://doi.org/10.1109/fg.2011.5771400
Sartamorn, S., & Oe, H. (2022). Metaverse marketing for community development: Revitalization of traditional industrial sectors in Thailand. In F. J. Martínez-López, J. C. Gázquez-Abad, & M. Ieva (Eds.), Advances in national brand and private label marketing. Springer. https://doi.org/10.1007/978-3-031-06581-1_16
Schmidt, R. C. (1997). Managing Delphi surveys using nonparametric statistical techniques. Decision Sciences28(3), 763-774. https://doi.org/10.1111/j.1540-5915.1997.tb01330.x
Sharma, C., Kushwah, S. S., & Singh, P. (2025). Metaverse in marketing research: An overview and future research directions. Progress in Artificial Intelligence, 1–36. https://doi.org/10.1007/s13748-025-00375-y
Shen, B., Tan, W., Guo, J., Zhao, L., & Qin, P. (2021). How to promote user purchase in metaverse? A systematic literature review on consumer behavior research and virtual commerce application design. Applied Sciences, 11(23), 11087. https://doi.org/10.3390/app112311087
Shin, D. (2022). The actualization of meta-affordances conceptualizing affordance actualization in the metaverse games. Computers in Human Behavior, 133, 107292. https://doi.org/10.1016/j.chb.2022.107292 
Smaili, N., & de Rancourt-Raymond, A. (2024). Metaverse: Welcome to the new fraud marketplace. Journal of Financial Crime, 31(1), 188–200. https://doi.org/10.1108/jfc-06-2022-0124
Stanko, M. A., Bonner, J. M., & Calantone, R. J. (2007). Building commitment in buyer–seller relationships: A tie strength perspective. Industrial Marketing Management, 36(8), 1094–1103. https://doi.org/10.1016/j.indmarman.2006.10.001 
Tavallaei, R., & Ahmadi, M. M. (2015). Investigating the dimensions of Avatarism and its impact on future developments in Iranian-Islamic culture (using GBN approach in scenario planning). Public Administration Perspective, 6(1), 41–77.
Vangi, F., Ricci, M., Dastan, M., & Fiorentino, M. (2024). The mixed tangible catalog: Toward tangible and sustainable B2B metaverse fashion showrooms. IEEE Computer Graphics and Applications, 44(4), 40–52. https://doi.org/10.1109/MCG.2024.3424247
Vidal-Tomás, D. (2022). The new crypto niche: NFTs, play-to-earn, and metaverse tokens. Finance Research Letters, 47, 102742. https://doi.org/10.1016/j.frl.2022.102742
Wiederhold, B. K. (2022). Ready (or not) player one: Initial musings on the metaverse. Cyberpsychology, Behavior, and Social Networking, 25(1), 1–2. https://doi.org/10.1089/cyber.2021.29234.editorial 
Wiersema, F. (2013). The B2B agenda: The current state of B2B marketing and a look ahead. Industrial Marketing Management, 42(4), 470–488. https://doi.org/10.1016/j.indmarman.2013.02.015
Yao, X., Ma, N., Zhang, J., Wang, K., Yang, E., & Faccio, M. (2024). Enhancing wisdom manufacturing as industrial metaverse for industry and society 5.0. Journal of Intelligent Manufacturing, 35(1), 235–255. https://doi.org/10.1007/s10845-022-02027-7 
Zuckerberg, M. (2021). Connect 2021 keynote: Our vision for the metaverse. Facebook.